History of Indoor Golf

Indoor golf has an interesting history that ties together golf’s popularity, technology, and the desire to play year-round regardless of weather. Here’s an overview of its development:

  • Indoor golf evolved as a form of entertainment. Bars and lounges began offering mechanical putting games, sometimes coin-operated.
  • By the 1960s and 70s, companies developed projection-based systems: players hit a real ball into a screen, and the machine estimated distance and direction based on impact sensors. These early simulators were quite basic, but they were groundbreaking at the time.
  • With advances in computing and sensors, golf simulators became more realistic.
  • Launch monitors—measuring swing speed, ball speed, and spin—emerged, providing more accurate feedback.
  • Some high-end country clubs, training centers, and even private homes installed simulators, though they were expensive and space-consuming.
  • Indoor golf exploded in popularity during the COVID-19 pandemic, as golfers sought safe, year-round play.
  • The rise of entertainment-focused venues like Topgolf Swing Suite, Five Iron Golf, and X-Golf combined simulators with food, drinks, and social atmospheres.
  • Affordable home simulators also became popular, allowing enthusiasts to set up personal golf studios in basements or garages.
  • Indoor golf now serves both as a serious training tool (for pros and amateurs) and as a social activity.
  • Advances in AI, VR, and AR are making simulators even more immersive.
  • The industry is growing rapidly, with indoor golf leagues, tournaments, and esports-like competitions becoming common.